![]() It has front and rear tack of 1300mm and 1320mm respectively. The interior of Tata Magic is also very charming with good headroom and legroom, wide passenger doors for easy entry and exit, comfortable steering wheel of variable ratio mechanism, wide cushioned seats, vast space for luggage, adjustable and fully comfortable bucket seat with headrest for driver, zippable side covers for ventilation and to protect from dust and rain, sun visor to protect eyes from direct glare of sun, stylish and spacious dashboard with tray for mobile, change, radio fitting and digital clock, attractive instrument panel and beige interiors. While its sibling, the Magic Iris also has glass windows in front and window covers on rear windows, 12-inch radial tyres and stylish head and tail lights. Its exterior gives a very robust look with hard steel top, attractive headlamps, sleek modern body lines, 12-inch radial tyres, wide passenger doors and two box tail lamps with in-built reflectors. It has an all-steel cabin and is very useful for loading purposes on any length of journeys. It is a passenger version of Ace mini-truck. ![]() Tata Magic is a MPV that was launched by Tata as Micro van in June 2007. Parabolic Leaf Spring Suspension With Hydraulic Double Acting Shock Absorber Single Reduction, Salisbury Type With Hypoid Gears And Semi-Floating Axle Shaftsĭisc, Vacuum Assisted Dual Circuit Hydraulically Activatedĭrum, Vacuum Assisted Dual Circuit Hydraulically Activated Single Plate, Dry Friction Diaphragm Type, Synchromesh (4 Forward Gears), Sliding Mesh (Reverse Gear) It is totally possible that the reason the speed up is so small is because the time is not spend generating moves, but rather iterating over the bits in the different bitboards.4 Stroke, Naturally Aspirated, Indirect Injection, Water Cooled Diesel Engine Is the reason for my slow magic bitboards my gigantic table size? Is there another way to do this more effectively? Then my index is given by (occ > (64-13))+8192 * square, to not get overlaps in the table entries. I initialize this table at the start of the program by calculating all different combinations of blockers for each square. I didn't know how to finish the look up table properly and right now I have a table (for rooks) of 64*8192 entries. Also, 95% of the computing time is spent in my pseudo legal move generator.Īs I mentioned, I'm new to chess engines, and especially magic bitboards. It feels intuitively that the speed up of magic bitboards should be much greater. It seems that my magic bitboards are not working properly. My problem however is that without magic bitboards, I get 6.22 million nodes per second, and with I only get 6.29. Therefore I can analyze the position R7/8/8/8/8/8/8/8 w - with perft. Right now my perft function is set to calculate only pseudo legal moves and I have set the make_move function to not switch the turn. I'm now trying a test position and a perft function to see how many nodes per second the program can calculate (including bulk-counting). ![]() It ran slowly however so I switched over to bitboards, and now to magic bitboards. I'm new to writing chess engines but just recently finished my first program.
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